Friday, November 9, 2007
Chpt 7 Reading:
I see this everyday in what I do. People want “stuff” because it’s “cool”, not for what it can do. We often look for technologies we can plunk our kids down in front of to both entertain them and teach them at the same time. Rarely do we compute the amount of time required to look at the various applications of the technology or their effectiveness in comparison to other methods.
I also like the comments that good multimedia provides tirelessly to needy students, and provides as much repetition as in necessary. It also should make life easier for the teacher. Let’s face it, who would want to make even more work for themselves then they already have? Teaching should be about kids and it is a lot of work, but if we are going to add more to our already burdened course load, it should provide some benefits in the long run.
I like that multimedia lends itself to being current, easily updated, dynamic and authentic. Today’s multimedia is not what was in place when we were kids. It allows students to think for themselves and to create/construct their own learning. It moves beyond the simple memorization we witnessed in our Commadore-Tech-Classes!
The context, nature and modalities of multimedia design expanded upon the ideas of learners “learning by doing” from all sorts of different perspectives. There is also a large section about the collaborative efforts by teachers. This is a key factor that needs to be more widely communicated today. We need not reinvent the wheel. Sharing leads to less work, but also an increase in consistency as well as an increase in quality of the resource, as together our chances of finding the best resources as a team far outweigh the efforts of the individual.
Other points I found significant are the fact that quality is paramount, but there is more responsibility on the part of the company to inform the consumer of the purpose of the product and its intended use.
Finally, I enjoyed the following statement:
“It is not necessary for students to achieve a final product. The act of designing a Website or an animation can provide enough motivation to engage the student.” Thank God, because I certainly have left some unfinished work in my wake!.
This posting is re:
Chapter 7 by Cesar A. A. Nunes and Edmond Gaible. "Development of Multimedia Materials".
Monday, November 5, 2007
Unit 3
Wikipedia explains that MOOS are decendants of MUDs..so I thought I'd go there first.
Here's what they had to say:
"In computer gaming, a MUD (Multi-User Dungeon, Domain or Dimension) is a multi-player computer game that combines elements of role-playing games, hack and slash style computer games and social chat rooms. Typically running on an Internet server or bulletin board system, the game is usually text-driven, where players read descriptions of rooms, objects, events, other characters, and computer-controlled creatures or non-player characters (NPCs) in a virtual world. Players usually interact with each other and the surroundings by typing commands that resemble a natural language, usually English. Modern commercial variants include graphics-based massively multiplayer online role-playing games (MMORPGs), such as World of Warcraft, as well as social avatar virtual worlds such as Second Life." retrieved Nov. 5th, 2007 from http://en.wikipedia.org/wiki/MUD
So what's a MOO, then?
A MOO, an acronym for (MUD object oriented), is a text-based online virtual reality system to which multiple users (players) are connected at the same time.One of the most distinguishing features of a MOO is that its users can perform object oriented programming within the server, ultimately expanding and changing how the server behaves to everyone. Examples of such changes include authoring new rooms and objects, creating new generic objects for others to use, and changing the way the MOO interface operates. The programming language used for extension is the MOO programming language, and many MOOs feature convenient libraries of verbs that can be used by programmers in their coding known as Utilities. The MOO programming language is a domain-specific programming language. retrieved Nov. 5th from http://en.wikipedia.org/wiki/MOO
ok...got that?
Moo-ving right along then.....
After reading the Elizabeth Murphy article about creating quality multimedia design, the following jumped out at me “Where the nature of information and its processing change, depending on the situation, the learning context and the individual needs (attributed to P.V. Wilson).”
Other good points of note were that quality multimedia design must reflect the following qualities:
Ø Multisensory, self-directed
Ø Control must be distributed
Ø Must provide corrective informational feedback
Ø The response to the user is important
Ø The interactive components evolve as technology evolves.
That's all for today!
Sunday, October 28, 2007
Great Discussion Going On Re: Unit 1

That being said, I really feel for those teachers who are pushed into teaching different subjects each year, many of which they have no background in. I have a friend right now who has openly said.."course A is going to suffer this year as I only have x amount of time to work and I want to concentrate on these 3 subjects, and that's all I can do."
Sunday, October 21, 2007
Concept Mapping-In our Group
I was a late entry into the group, and the others had already begun the work of deciding upon a topic. Global Warming was the winner..and a good pick too as the topic is current and thus, there is a lot of great material on the web dealing with this topic.
Our group went through a bit of an evolution trying to put together this concept map. First, a map was drawn up that, to me (not very knowledgeable about global warming) looked too vast. We discussed the fact that all need not be in the final project, but even so, we went back to the drawing board. The second version ended up confining us too much. We had a much more difficult time trying to find resources that matched the new model. That being said, we did find a lot of resources. I submitted links to a few lessons, but moreover samples of work worth emulating. I think some of us became overwhelmed by the multitude of "stuff" without any clear focus. I tried to compose a type of scenario or real-world problem to anchor our model in. The idea in total didn't fly, but the main ideas of Causes, Effects and Education lingered. Michel drafted a new model (bless his heart-he's good!) and the main themes I was looking for were melded together to get our final result.
I'm not going to pretend it wasn't difficult. It's funny how even as an adult, I can still take things personally. And even though I know that the typed word can take on any tone, I still apply to it what I feel or hear in my head. It's hardly right. In the end, I called Barbara, which helped me a lot. I tried to make the map more linear, so that I could better follow it from my perspective as a learner, but I came to realize that it sort of defeated the purpose of the map in the first place. I am happy with the end result. There are more lessons to be learned in a distance ed class than just those of the curricular content, to be sure. I certainly dont' want "does not play well with others" on my report card!! Give and take...back to work!!
Sunday, October 14, 2007
Comments On Web Site Assingment

Hello Again!!
There were some great postings in the forum of may useful resources. I have begun the process of saving them in a Del.icio.us site file. You can access my links here:
http://del.icio.us/D10TechMentor
Monday, October 8, 2007
The Results of my Teaching Perspectives Profile....
Apprenticeship total: (Ap) 36.00 B=12; I=12; A=12
Developmental total: (Dv) 33.00 B=12; I=11; A=10
Nurturance total: (Nu) 39.00 B=13; I=14; A=12
Social Reform total: (SR) 26.00 B=10; I=7; A=9
Beliefs total: (B) 56.00Intention total: (I) 53.00
Action total: (A) 54.00----------------------
Mean: (M) 32.60
Standard Deviation: (SD) 4.67HiT: (HiT) 37.00LoT: (LoT) 28.00----------------------Overall Total: (T) 163.00-------------------------------------------------------------------------------------For future reference your TPI ID number is: 071008061540-------------------------------------------------------------------------------------Review/Print your graphical results on-line here: http://www.one45.com/teachingperspectives/tpi_html/T071008061540_Russell_Cheryl.htm
Sunday, October 7, 2007
Concept Mapping-Unit 2 Begins...

- it helps learners to "see" the various ideas in one place
- it helps show that there is value in all ideas, we display all contributions.
- helps my students to process and learn the information
- aids in organization of ideas
- helps to identify "what's missing" from an assignment, piece of writing or activity.
My students were better able to retrieve information that I had taught them using a concept map. I'd often see little scribbles to the right of the page with the map re-constructed.
Our group had our own personal experience creating our concept map. I'll post that idea in the next entry.
In a previous course, I'd read the "Cognitive Flexibility" Theory by Spiro et al. (http://tip.psychology.org/spiro.html) and got out of it, among other things, the importance of presenting the same idea in various different formats, as well as the importance of creating ties to various ideas, instead of keeping everything in its own little box!